Stonewards Controls
Keyboard, mouse, and controller bindings for mining, combat, and forge menus.
Stonewards is a first-person game where you switch constantly between wall defense, procedural mining, and forge menus. Banana Tiger Studio supports keyboard and mouse alongside full controller support on Steam, which matters because a run fails when input friction makes you late to a horn or slow to deposit ore. This hub breaks controls into focused pages so you can tune movement, aiming, and interaction before blaming your build.
What Controls Pages Cover
The demo and upcoming Early Access build use standard PC first-person conventions: move with keyboard or left stick, look with mouse or right stick, interact with world objects, mine nodes, fire weapons, and navigate forge stations between waves. Exact default bindings may change in patches—always verify under in-game Settings after an update.
Controls Index
- Keyboard and Mouse — Recommended keybind layout, sensitivity, mining efficiency, and UI shortcuts for solo precision.
- Controller — Gamepad layout, aim assist expectations, Steam Input notes, and co-op callouts when using a pad.
Why Controls Matter in Stonewards
Unlike pure shooters, Stonewards punishes context switches. You might defend a wall, sprint to the mine entrance, break ore on a timer, haul loot to the crafting camp, then return to a horn already sounding. Clunky bindings add seconds that co-op teammates feel as missing DPS. Smooth controls also help wall repair placement and fallback paths described in Bastion Fallback.
Pair Controls With Guides and Tools
Input setup is step zero in Getting Started. After bindings feel natural, read How to Play Stonewards for phase timing. How to Mine Fast assumes you can break nodes without fighting the camera. Wave Prep Planner includes pre-horn checks that are easier when weapon swap and interact keys are muscle memory.
PC Requirements and Settings
Confirm your machine meets System Requirements before chasing high sensitivity or ultrawide resolutions. Frame drops during waves make aiming and mining less reliable than any binding change. Disable unnecessary background overlays if you notice input lag during co-op sessions.
Solo vs Co-op Input Notes
Solo players perform every role, so prioritize fast weapon swap, reliable interact for forge stations, and a mine key you will not mis-press under stress. Co-op teams should agree on push-to-talk keys outside the game if using voice chat—Stonewards does not replace coordination during horn countdowns.
Related Wiki Sections
Builds pages assume you can execute forge choices quickly between waves. Items pages reference inventory and equipment screens you will navigate with these bindings. Combat guides discuss aim and positioning that only help once controls are settled.
Staying Current
Stonewards is in active development ahead of Early Access on August 11, 2026. Rebind menus, controller glyphs, and Steam Input templates may expand in patches. When defaults change, individual control pages update first and link back to this hub.
Frequently Asked Questions
Quick answers to the most common Stonewards questions.
Does Stonewards support controllers?
Yes. Steam lists full controller support for Stonewards. See [Controller](/controls/controller/) for layout notes and Steam Input troubleshooting.
Can I rebind keys in Stonewards?
PC builds include a Settings menu for input remapping. After patches, re-check bindings—defaults occasionally shift between demo updates.
Which control page should I read first?
Use [Keyboard and Mouse](/controls/keyboard-mouse/) on PC with mouse aim. Use [Controller](/controls/controller/) if you play with a gamepad.
Do controls affect mining speed?
Indirectly. Efficient bindings and comfortable sensitivity reduce wasted seconds in caves, which pairs with [How to Mine Fast](/guides/how-to-mine/).
Where do I learn combat inputs beyond movement?
Start here for bindings, then read [Wave Defense](/combat/wave-defense/) for when to use those inputs during horns.